3D puzzle platformer · In development for Xbox

Wickling

Your past self lights the way.

Guide a tiny living candle through a world gone dark. Record your steps, release a glowing echo, and let its light carry you where yours can't reach.

The game

A world gone dark.
A light that remembers.

The great lantern that lit the world has gone out. You are a Wickling: a tiny living candle, and the last of the light-keepers. Your flame has a strange gift. It remembers every step you take, and it can send a glowing echo of you to walk that path again.

Light-bridges

Some paths only exist while light touches them. Step into the dark, and the ground disappears beneath you.

Echoes

Record a few seconds of movement, then let it go. A glowing blue copy of you replays every step. It can hold doors, press switches, or be a step to jump from.

Borrowed light

Every echo borrows part of your flame. The more help you call on, the smaller your own light becomes. Choose wisely.

How echoes work

Record. Release.
Cross.

  1. 01

    Record

    Hold the trigger and move. Your flame remembers up to eight seconds of every step.

  2. 02

    Release

    Let go, and a blue echo of you walks the same path on a loop, carrying its own light.

  3. 03

    Cross

    Follow in its glow. Every bridge it lights is solid, for as long as it's there.

Recording your path…

Five worlds to relight

Every beacon brings
the color back.

Each world adds one new idea to your light, and ends with a beacon to relight. As the beacons wake, color returns to the world you've saved.

I

Ember Hollow

Where it all begins. Learn the light-bridges and send out your very first echo.

II

Crystal Caves

Crystals catch your light and bend it into beams that reach across the dark.

III

Sky Ruins

Wind, drifting platforms and broken towers, high above the clouds.

IV

Drowned Garden

Still water reflects your light, and dark pools drink it away.

V

The Great Lantern

Everything you've learned, in one final climb to relight the world.

Built for the controller

Easy to pick up.
Deep to master.

Wickling is designed around a controller from the very first step: a few buttons, and endless ways to combine them.

  • LSMove
  • AJump
  • RTRecord an echo
  • RBFlare your flame
  • LBDismiss last echo
  • YDismiss all echoes

About us

A solo team.
One candle at a time.

Wickling is made by a solo team: one developer, one idea, and a lot of late-night candlelight. There's no big studio behind it. The code, the puzzles, the worlds and every flicker of light are made by hand, by the same person.

Working solo means Wickling grows a little slower than a studio game. It also means nothing in it is there by accident. Every bridge, every echo and every corner of the dark is built with care, for players who love clever, cozy games they can enjoy at their own pace.

This site is where the journey will be shared, from the very first playable flame to the day the last beacon is relit.

Developer
1
Worlds
5
Echoes at once
3

Handmade, start to finish

Design, code, levels and light, all made by one person with no shortcuts.

Made for the couch

Cozy, clever puzzles built around the controller, to play at your own pace.

Built in the open

Progress, ideas and behind-the-scenes looks will land right here as the game grows.

The road so far

  1. Nov 2026Concept complete

    The world, the rules and the little candle at the heart of it all.

  2. Up nextFirst playable

    Movement, light-bridges and the very first echo.

  3. ThenThe first two worlds

    Ember Hollow and Crystal Caves, start to finish.

  4. LaterThe full journey

    Sky Ruins, Drowned Garden and the Great Lantern.

  5. One dayRelease on Xbox

    Bringing Wickling to the console it was made for.

The world is waiting
for its light.

Wickling is in early development. Check back here to follow the journey as it unfolds.

Back to the light