Light-bridges
Some paths only exist while light touches them. Step into the dark, and the ground disappears beneath you.
3D puzzle platformer · In development for Xbox
Your past self lights the way.
Guide a tiny living candle through a world gone dark. Record your steps, release a glowing echo, and let its light carry you where yours can't reach.
The game
The great lantern that lit the world has gone out. You are a Wickling: a tiny living candle, and the last of the light-keepers. Your flame has a strange gift. It remembers every step you take, and it can send a glowing echo of you to walk that path again.
Some paths only exist while light touches them. Step into the dark, and the ground disappears beneath you.
Record a few seconds of movement, then let it go. A glowing blue copy of you replays every step. It can hold doors, press switches, or be a step to jump from.
Every echo borrows part of your flame. The more help you call on, the smaller your own light becomes. Choose wisely.
How echoes work
Hold the trigger and move. Your flame remembers up to eight seconds of every step.
Let go, and a blue echo of you walks the same path on a loop, carrying its own light.
Follow in its glow. Every bridge it lights is solid, for as long as it's there.
Five worlds to relight
Each world adds one new idea to your light, and ends with a beacon to relight. As the beacons wake, color returns to the world you've saved.
Where it all begins. Learn the light-bridges and send out your very first echo.
Crystals catch your light and bend it into beams that reach across the dark.
Wind, drifting platforms and broken towers, high above the clouds.
Still water reflects your light, and dark pools drink it away.
Everything you've learned, in one final climb to relight the world.
Built for the controller
Wickling is designed around a controller from the very first step: a few buttons, and endless ways to combine them.
About us
Wickling is made by a solo team: one developer, one idea, and a lot of late-night candlelight. There's no big studio behind it. The code, the puzzles, the worlds and every flicker of light are made by hand, by the same person.
Working solo means Wickling grows a little slower than a studio game. It also means nothing in it is there by accident. Every bridge, every echo and every corner of the dark is built with care, for players who love clever, cozy games they can enjoy at their own pace.
This site is where the journey will be shared, from the very first playable flame to the day the last beacon is relit.
Design, code, levels and light, all made by one person with no shortcuts.
Cozy, clever puzzles built around the controller, to play at your own pace.
Progress, ideas and behind-the-scenes looks will land right here as the game grows.
The world, the rules and the little candle at the heart of it all.
Movement, light-bridges and the very first echo.
Ember Hollow and Crystal Caves, start to finish.
Sky Ruins, Drowned Garden and the Great Lantern.
Bringing Wickling to the console it was made for.
Wickling is in early development. Check back here to follow the journey as it unfolds.
Back to the light